Ritual Menu
Start in a dark star-rift chamber with Continue, Stages, and Settings.
Draw the exact charm each monster weakness demands, banish the spirit wave, and keep the ancient seal alive.
Charm Painter Sigil turns monster reading into touch-drawn spell casting: Flame, Frost, and Rift attack only when they match the front enemy, while Ward restores HP when the seal is under pressure.
Start in a dark star-rift chamber with Continue, Stages, and Settings.
Front monsters show the rune type and HP before you cast.
Trace a Flame, Frost, Rift, or Ward shape in the lower sigil box.
Faster waves add pressure, lanes, and stronger spirit HP.
Seal Broken and Seal Restored panels support quick retry and menu flow.
Trace rune shapes in the lower sigil box and release to send the charm into the spirit wave.
Every front enemy displays a rune name and HP, so every cast begins with observation.
Flame, Frost, and Rift damage matching spirits, while Ward restores HP instead of attacking.
Waves grow from guided tutorials into faster multi-lane patterns with tougher enemies.
Abyss-purple backgrounds, cyan rune glow, dark stone panels, and gold ritual accents.
No ads, accounts, analytics, tracking, or in-app purchases.
Charm Painter Sigil is a portrait iPhone game about repairing a mystical seal. Spirits descend through an ancient rune chamber, and the player answers each monster type by drawing the matching charm shape before it reaches the ward.
Progress, settings, and unlocked stages stay on device. The game is designed for short offline sessions with clear touch controls and a cold, mysterious visual style.
Look at the front monster label, draw its rune in the bottom area, then release. Correct runes damage the enemy.
No. Ward restores HP and helps keep the seal alive during difficult waves.
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